The Outcast Tales

Session 4: Finish the Job
From the fan-created adventure One Step Ahead

Let’s get paid, and let’s get outta here.

The crew of the Wanderer’s Fortune enter the mild atmosphere of Dantooine. They scan the horizon where the coordinates were given and they come across some low buildings that match the contour of the landscape. They land the ship and decide to go out and take a look. Kiinon, still resting his arm, stays aboard the ship and vows to watch over things. The rest of the crew seem hesitant to let him stay by himself. As they near one of the buildings, it looks to be an abandoned jedi temple from long ago. Not far away, they notice another building peaking over the rolling hills. The PCs find a closed opening to what looks to be a small building or facility tightly shut. Vomix triumphantly slices into the door lock, and is able to open the doors, as well as keep any alarm from sounding off.

Inside they find what looks to be an abandoned command center. Chairs, desks, terminals, etc are spread around a center open area that actually looks up to a hidden skylight above. They see dust and cobwebs and it looks like it’s been abandoned for quite some time.

Old computer terminals and other computer stations are all around them and they all appear to be turned off and collecting dust. Hallways that lead to some stairs that seem to go down quite a ways are visible. The power seems to be off and things are very dark all around them. Silence permeates the area, and blasters a drawn, just to be on the safe side. The facility itself seems to be more below ground than above ground.

Vomix with his superior skills at computer hacking, slices into one of the terminals and powers it on. It’s data has long been erased, but he did notice that there is probably a center server station lower in the facility. The group decide to head down further to see if they can figure out more about this place.

Other various offices and the rooms are scattered throughout the hallways as they move down into the lower levels. but they all seem to be mostly cleared out except for a few tables and other odds and ends and furniture. Once the room is found, Vomix slices into the compartment and finds the backup data. The was a facility used by the Rebel Alliance some time ago, but has been abandoned. As he reads this data, some safety protocol kicks in, and the disk begin to melt, and are lost.

We are not alone

As the PCs are looking around and investigating the facility, they hear some footsteps up on the first floor and the doors closing, most likely from the same place they entered.

Even though they don’t know who is there, the PCs can begin to feel calm and relaxed for some strange reason. Sodium decides to just walk up to the command center to see who it is while the rest take up defensive positions.

The being looks to be humanoid, wearing a long environmental trench coat, carrying a lantern. He has a calmness about him, and seems to know who they are even though you don’t know him. “Are you looking for something?” he asks.

The PCs find out that he is Qelar Luron, their contact. With Qelar is Gial Ackbar, a Mon Calimari military leader of some sorts. The contacts escort the group into a separate room to discuss the delivery and payment of the item.

As the PCs are escorted into a side room, they talk with Qelar about the importance of this mission, but they are just wanting to get paid and be on their way. They give the box to the two rebel representatives and they inspect it and are grateful for the delivery. They mention the courage and dedication it must have taken to get this here. Qelar looks at them with confidence and a sense of trust. He wonders if they want to join the rebel alliance or just use them when occasion is needed since there someone they can rely on. The PCs say they are not ready to get embroiled with the rebellion, but may work with them in future moments.

The Tremor

Qelar approaches them with the credits. As he gives them the payment a look of terror comes across his face. He seems to look right through you and begins stumbling, as his knees buckle. He continues to stair blankly into space, and slowly drops his heads down into his hands, almost in pain. Tarash also seems to show discomfort and grabs onto something for support.

Qelar looks at Ackbar, and tries to describe the horror he just felt in the force, as if millions and millions of people all screamed out in horror, and then were silenced. Nobody know what has happened, but they all agree that it’s time to part ways.

Suddenly warning sensors start going off in the base alerting the group to something outside. The group investigate, and find a probe droid off in the distance. Dredar levels his slug thrower and fires at the droid. The hit is so precise that it hits the self destruct mechanism just right, and the droid explodes. But not before it was able to send some message to a nearby ship.

Qelar talks briefly into his comlink, telling some to be ready.

The PCs discuss with the rebels about where their ship is parked and they will make sure they get back to their ship quickly and safely. Qelar will tell Ackbar to shut everything down again, and wipe the system again if needed.

The group will then be aware that something big might be going down. As the PCs make their way to their ship, a legion of stormtroopers with Admiral Gar Tillis in the lead march out of a clearing in front of them..

“Well, it looks like I’ve finally caught up to you,” says the large imperial officer standing before you. “I will give you this one opportunity to surrender, for I heard that more Star Destroyers are heading this way. Apparently there are rebels here.” He looks directly at Ackbar and Qelar. As he talks, you recognize his voice from back at the Fornax Station. “Please, do something stupid, so I can command my troops to mow you down like the vermin you are.” The hundreds of storm troopers in front of you sends a twinge of fear running through your body. Qelar calmly responds. “It will not be that easy.” Ackbar calls into COM link on his wrist. “Now!” And at that moment a squad of rebel soldiers pour over the compound! Nobody is going down without a fight today!

Ackbar, Qelar and the PCs begin fighting Admiral Tillis and his band of stormtroopers as the battle rages around them. Akbar and Qelar join the fight with the group as well. Qelar ignites a lightsaber and Ackbar takes out his blaster.

Dantooine Battle Royal

The scene is a deadly one, with rolling grass hills with small patches of shrubbery and rocks scattered about, providing cover for the blaster fire that is zipping all around them. The band take cover behind some of the rolling hills and fire at the stormtroopers. Qelar starts running at them, deflecting blaster bolts left and right. Sodium, Dredar and Pash fire and scores some hits, but not before they get hit as well. Vomix rushes over to Dredar to provide medical attention, as he is hit and left unconscious for a moment. Qelar even takes too many hits and falls. Ackbar yells “Qelar!!”

As stimpacks are being throne around to help the wounded, the battle continues, with Admiral Tillis barking orders and the troopers firing with deadly accuracy. But Qelar and Dredar recover, and begin retaliating, taking down a small band of stormtroopers. The rebel soldiers seem to be handling the situation, although bodies are seen on the ground everywhere.

Finally as the last group of troopers are defeated with the signature move from Pash, Admiral Tillis seems to surrender, as well as the the rest of his troops around him. The battle is won!

The imperials are gather and are told to kneel with their arms behind their heads. Qelar walks to each one of them, using a Jedi mind trick to make the survivors forget about this place. He instructs them to report that there was nothing here on Dantooine except an abandoned rebel base.

The crew, once again, bid farewell to the rebels, feeling fortunate that there is a small group willing to sacrifice much against a ruthless empire. Hopefully, they will always find themselves one step ahead of them

The End.

Session 3: Deadly Confrontation
From the fan-created adventure One Step Ahead

Riding Is Much Better Than Walking

As the group wakes up, they notice something that hasn’t been seen in days… the sunlight! It looks to be a glorious day, and they hear the sound of chatter as they see the Speeder being prepped for their trip back to the abandoned base. They feel like things are starting to go their way, for once.

Along for the ride are Inun’emeh, as she has insisted on traveling back with them. Koi and his 2 security guards are acting polite and helpful to the group. Cadan, the speeder pilot, will take the steering wheel in the speeder, and a human researcher with the group named Ta Rash joins the group as well.

Cadan calls out things are ready to go. Their new fuel cells are packed along with a few other boxes and items. The speeder seats everyone comfortably, and the trip should only take them a couple of hours. Cadan asks Dredar to sit higher than everyone else and have their gun ready as a lookout.

Are We There Yet?

After almost 2 hours of traveling, dark clouds star rolling in above them. It looks like it might begin to rain. Luckily, they can see the research facility ahead, with their ship still at the landing bay.

Suddenly, Dredar sees a swell in the water moving rapidly towards them. "Look out he shouts, and Caden tries to make an evasive maneuver! The crew brace for impact and the swell hits the engine and causes the airspeeder to spin out of control.

It begins to rain.

The group will notice that the speeder has been heavily damaged. VOMIX tries to fix the engine, but realizes it’s heavily damaged and will need replacement parts. He notes the large dent, insinuating that whatever hit them has a tough hide. The facility is only about a 20 minute walk. They start to walk through over knee high swamp water to get to the buildings.

The group continues to scan for the creatures as they grab their fuel cells and draw their weapons.

As they approach the facility, the loud downpour of rain somehow coats the facility with an ominous calm. The group step closer and closer to the darkened buildings. Every brush from the tall grass against the PCs skin, or the tiny creatures that bump into their ankles under water makes them a little jumpy and uneasy. They quicken their pace, as the water droplets bounce up at their faces from the water they walk trough. After almost 30 minutes of uneasiness, they near the walk ways of the research center.

Sodium seems to be seen, running out and shouting something at them. “Get out of the water! Hurry get in the ship!”

Rago Swamp Beast Attack

Suddenly they notice four swells in the water approaching them fast at medium range. As the PCs run to the compound, a creature jumps out of the water, latches onto Cadans shoulder with his large fanged mouth, and takes him under the water. Inun’emeh can’t believe this is happening again, but she can’t do much without a weapon. Koi and his 2 men pull out light blaster pistols from somewhere. Sodium races to the group, prepping his gun and ready to join the battle.


The scene is still dark, raining and wet. The creatures have an advantage being able to swim in the water quickly, as well as pounce out onto their victims. Although they are not as fast on land, they are still very agile and can move with great precision. The rain is the only reason why they come out of the water, and are dependent on the constant moisture on their bodies. Dry or covered areas will prevent the creatures from entering, but they will then focus on destroying the shelter so the rain can be on them again. The creatures will not back down, and will only stop when they are dead.

The creatures strike first, launching a yellow slime from their mouths, hitting Dredar in the face, and catching Koi’s men off guard. They take the slime in the face with open mouths and suffocate instantly.

Vomix ignites his fusion cutter, and sloshes over to one closing in on the group. He imagines where a brain would be and start slice into the creatures head with is cutter. It reals in pain, and swipes at his legs with it’s claws.

Blaster fire begins to light up the area, as the group begin shooting the creatures. The blasts seem to do little damage. The creatures begin swimming right at the PCs, and launch into them, swinging their tails and claws across them. In the commotion, Dredar and Jash get their guns knocked out of their hands, but some accurate shooting from Sodium and Ta Rash keep the creatures at bay.

Koi blasts at the creatures, knowing what they are capable of doing. “Aim for their back side, they don’t have any armor there! Kill them! KILL THEM!” As they come closer, rage sets in and Koi starts attacking them with his combat knife, stabbing them over and over. But their outer shell is too tough and his knife goes flinging out of reach as he looses grip in between blows.

Vomix continues trying to sear into the creatures tough outer shell. Again the creature screeches in pain and dives under water to easy the burning of the weapon. It swings around and connects with it’s tail against the droid, causing more damage to him.

The creature that took down Cadan returns with a ferocious attack. Cadan doesn’t seem to be moving. The group respond with multiple blaster fires, and finally kills the creature. Dredar runs over to Cadan and tries to lift him up, but the blood and tall weeds make it too difficult to get a proper hold.

As the battle continues, a second creature falls dead. With a loud sound, the larger creature calls out and he and the other remaining creature swim away quickly.

Good Bye Koi, Hello Job

A sense of relief builds within the group as the last creature leaves. The PCs all look at each other and feel a great sense of accomplishment. Koi turns to the group and says “I can’t believe we did it!” He then walks over the Inun’emeh, points his blaster pistol at her and says, “And here I thought I could just let one of those creatures take out this rebel scum. Yes, I know who you are. I’ve figured out your little secrets, and now you will pay for them.” His other hand pulls out what looks to be a tracing transmitter, and presses the button on it. “I guess I’ll be able to take you into custody after all, once the fleet arrives. Although, you would be much easier cargo if you were dead.” He levels his blaster right at her head.

Without warning, one of the giant swamp creatures lunges from the side of Koi, clamping down with his strong jaws onto his head, and topples him down to the ground. The creature looks at the group and slowly starts to back away with Koi in his jaws, dragging him under the swamp water. Nothing else is heard from the beasts. “Well, that escalated quickly,” says Jash.

Jash looks at the creatures, and studies the strange biological specimen. He wonders if the shells on these creatures would fetch a pretty credit on the black market, but knows they don’t have much time to properly remove one.

As the PCs move inside, Ta Rash stays out by the back door to keep an eye out for more creatures. The rest of the party move inside the offices. Inun’emeh notices that the door has been broken into, as well as the safe. A worried look comes across her face, but luckily still finds everything in place inside. She turns to the group with an apprehensive look. “We got curious,” VOMIX insists.

Inun’emeh thanks the group profusely, and encourage them to deliver the box to Dantooine as soon as possible. She tells them to deliver the box to a Qelar Luron, and he should be there expecting it. She gives the group their payment and let’s them know more will be given after this successful delivery. Then she urges them to leave, not knowing what signal was sent from Koi. The group offer to take her and Ta Rash back to the other facility before they leave the system.

VOMIX enters the ship and easily repairs the fuel cells, and notices they might be able to save the old ones, and reuse them at a later time. The rest get on board and see Kiinon lying on a makeshift medical bed, bandaged up from shoulder to hip, with bloody scrapes and cuts everywhere else. Sodium describes how Kiinon went for a walk outside, and got attacked by one of the creatures. Luckily Sodium was watching him and saved his life. As the payments get divided up, Kiinon says, “Just give my share to Sodium. He definitely deserves it.”

Another Mouth To Feed

The travel back, once again to the other facility. Jash looks at Ta Rash and says, “You’re pretty good with a blaster. You know, we could use another good gun in this group. You should think about joining us.” Something inside Ta Rash gets sparked and he considers it.

As they arrive at the other facility, they lower the ramp and Inun’emeh jumps out onto the small loading dock. Ta Rash says, “Hold on a moment…” and jumps down beside Inun’emeh. He mentions something to her, and she looks at him. She bids him a fairwell, and Ta Rash jumps back onto the ships ramp. “Ok, I’m in.” he says to the group. Kiinon, under his breath, says “Oh, great. Another mouth to feed.”

The blast off, leaving the swampy world behind them. as they set their course and start into hyperspace, they see what looks to be 3 star destroyers jump into the Rago system. And then they are gone. Safely jumping into hyper space on the way to Dantooine, they wonder what will happen to those on Rago, but that can’t be your concern now.

The crew take a moment to rest and tend to some wounds, as well as get aquatinted with the new member of their team. Stories are exchanged, and the PCs are able to rest for a little bit. Until the moment they arrive on Dantooine.

To be concluded…

Session 2: Onward to Rago
From the fan-created adventure, One Step Ahead

We Have Company

The PCs decide it’s time to be moving, and continue their way to the gift shop. They find a line at the Gift Shop, since they were bogged down by the commotion. A portly man at the front looks around at all the products, and innocently says he’s looking for something special for his little girl. The employee winks at him with an obvious face of recognition. She reaches down under the counter and gives him a plush planet Fornax toy. This man takes is as the woman winks again. He pays her 20 credits, gets 5 credit back, and with a stern look on his face says, “I’m married.”

Jash notices this little interchange and walks up to the man. “You’d better give that to me, or these stormtroopers are going to make an ugly scene,” Jash says, looking as intimidating as possible. The man doesn’t seem to argue, and hands over the plush toy, as well as the 5 credits still in his hand. Scared, he makes his way out of the gift shop and down the hall thinking, “This is turning out to be one lousy vacation.”

Scared tourists are running towards the docking platforms in efforts to escape the chaos. Down the hallway, at a long distance away, groups of Stormtroopers are seen collecting everyone together for inspection. Any resistance to the Stormtroopers is met with deadly force. Kinnon is seen stuffing something into his pocket, while Sodium stands nearby, looking for the others.

During the chaos in the hallways, the droid that was picked up in the junk pile activates and stands up. Apparently, he programmed a timer to activate after a certain number of hours. He looks around is becomes a little confused, as this does not look like the junkyard he hid himself in. Needing more information, he plugs himself into the nearby computer terminal, looking for some answers.

He finds that this ship belongs to a Morry Trik, and is called the Centennial Mynock. Logs of shipments, deliveries and pick-ups are listed, with the last entry for Freelon, Ord Mantell. The droid, known as VOM-IX, continues to scan the area and finds 4 Star Destroyers outside this space station, with hordes of TIEs corralling fleeing starships. VOM-IX begins to feel a little paranoid and nervous.

Meanwhile, the rest of the group have made there way over to the docking entrance doors, when Oran is caught by a random blaster bolt in the leg, and falls down, unable to get back up. The Stormtroopers for some reason seem to start focusing on the group, and command the PCs to halt. Jash seeing his friend fall to the ground, contacts him over his com. “Are you ok Oran?!” Oran insists that they need to get the item and go! He will be fine, he insists. “It’s only a flesh wound.”

As the PCs approach the doorway to the docking bay, 3 more groups of Troopers appear down the other direction of the hallway ready to engage. They access the docking bay with their temp passcode, and once inside, they can close the doors behind them. They are locked to anyone out in the hallway trying to get in. They turn to look at the ship, and Dradar notices lights on inside that he doesn’t remember being on when they left. He draws his blaster, and heads up the ramp first. There, he notices the droid they found in the junkyard, activated and plugged into the ship. Dradar says “What are you doing? And how did you…” VOM-IX interrupts and asks, “Can we depart this station?”

He begins to give a full description of the scene outside, and everybody agrees that they will figure this all out after they’ve avoided any imperial entanglements. Dradar jumps into the piloting chair, with Jash close behind him. As they try to pull out, a warning light comes on. “Tractor beam still engaged,” says a polite voice. Jash yells back to the droid and says, “Uh, hey. Think you can deactivate this tractor…” VOM-IX responds that he is working on it.

After a few short seconds, the warning light flickers off and the crew of the Wander’s Fortune is now able to makes it’s way out of the docking bay. VOM-IX yells back, “The tractor beam is now deactivated. I’ve also cloaked our ship readout to look like an Imperial Lambda Class shuttle, to hopefully aid our departure.” Jash and Dradar nod their heads in acceptance and think, “Nice.”

Oh, Look. TIES.

Once the PCs have left the dock, they now see the full scale of the Imperial presence. Just as the droid mentioned, not only are there the 2 Star Destroyers they saw jump into the system, but there are 2 more that surround the docking bays, each with TIEs flying around and escorting ships back to a docking bay.

A message from Oran cuts in. “What took you so long?! I just saw you blast out of here! Anyways, good luck. J-3PO should be getting you the coordinates soon. Just remember…” A slight pause is detected as footprints are heard approaching Oran, still lying on the ground. No longer talking directly to you, Oran laughs at the mysterious figure, “You’re too late. It’s already gone. And there’s nothing you can do about it.” A deep voice calmly responds, “Oh. Is that so?” A muffled sound is heard, and the communicator goes static.

Suddenly, one of the TIEs comes over the intercom. “This is TIE 882-1. Return to the docking bay for inspection. Your compliance is mandatory, and I have been given authority to use force, if necessary. Return to the docking bay now.” It fires a blast that hits just in front of your ship to let you know he’s serious. Jash response back with a story about the tractor beam still locked on, and they can’t seem to turn or do anything. The TIE pilot is aggravated enough that he’s herding ships all day, dismisses the ship and says he’ll check back later. He leaves to handle other ships.

J-3PO then comes over the comm. “My apologies, sir. We seem to be having a slight problem here on the space station, and data transmissions are currently being jammed. However, I have been able to secure this line, and will send the coordinates to you in a few moments with the same level of security.” Blaster bolts are heard off in the distance. Jash just tells him to hurry.

As the group are talking with J-3PO, 4 other TIEs move in from behind and start tailing the freighter. Dradar continues to fly straight, as to continue with the deception of not being able to steer. VOM-IX, with some suggestions from the crew, decides to try to hack into the TIEs system to shut one down. Although he isn’t able to break through the security on the fighters, they don’t notice the attempted hack and continue on course. The lead one moves up closer and begins, “This is TIE 998-b. Turn your…”

J-3PO breaks in again. “I’m terribly sorry for the wait sir. Have you had any problems avoiding the Imperials?”

“No, of course not. Just send us the data!!”

“Well, goodness! I’m sending over the coordinates as I speak. Good luck! Now to find Sir Oran…” The com trails off into silence.

Jash yells back to the droid, once again. “Hey, can you…”

“Processing astrogation coordinates. Hyperdrives activated.” The ship and all it’s crew blast off into hyperspace, without a moment to spare.

Take a moment to relax

Now safely in hyperspace, the crew get together and try to figure out who or what this droid is. Although, Kiinon and Sodium have seemed to excuse themselves, and are in a heated discussion in the other corridor. “Where is my payment,” and “The credits are being processed!” seem to be the gist of the discussion.

VOM-IX gives vague details about his history but mentions he works for himself. Jash recognizes his skills as a handy mechanic and helpful computers technician, and offers him a place with the crew. Kiinon then walks by and says, “Why is he here? He’s probably wanted for something…” and continues into the other room. VOM-IX take the opportunity, glaring at Kiinon, to mention ship details, and questions why this ship is registered to a Morry Trik. Yet no one here goes by that name. Kiinon closes the door just a little.

The crew decides to have the droid wipe the ship manifests, rename it the Wander’s Fortune, and add some fake details, just incase. During the ship data overhaul, VOM-IX notices that the Outboard power adaptors are needing replaced soon, the Thrust vector magnets are looking worn, the Hydraulic tanks are low in fluid and the Canopy fasteners look loose. But most importantly, he sees that the fuel cells are almost empty, and should just barely get them to Rago. A replacement will need to be found somewhere on the planet.

Attentions turn to the fuzzy, plush toy that Oran seemed so concerned about. The PCs place it on the engineering scanning table, and find a rectangular device in the center of it. After a few incisions, they extract what looks to be a data card of some type. Kiinon offers to care for it, but Jash insists that he will take care of it and puts it in his pocket.

One lasts minute scan of the crates and boxes in the ship finds nothing of importance, and the crew rests a bit during the 3 day journey. Dradar makes sure that Kiinon is not allowed into the cockpit, and draws a line that he is not able to cross.

Mystery at Rago

As the thin, blue lines of hyperspace drop to individual dots in space, the PCs find themselves arriving at the planet Rago. The system is a fairly uncharted place, full of moderate climate zones with lush vegetation belts due to the frequent rainfall. The coordinates from J-3PO are entered, and the crew begin their landing sequence. You come out of the clouds into a heavy downpour. Directly ahead is a protruding rock formation matching the coordinates, with a settlement of some kind and a landing pad next to a large river.

Dradar pilots the ship in a masterful way, even through the turbulent storm. The landing pad is attached to the building facility on a rare rock formation in the area. Any attempt to walk off this rock formation, or the walkways around the facility, will be quite unfortunate, since the rock formation is surrounded by swampy grassland.

After landing, a warning alert comes on telling them that the fuel cells are empty. The PCs will not be able to blast off for more than a minutes without running out of power to the ion drives, and they will need to find more fuel cells here on Rago.

The rain stops as they leave the ship, but has collected in shallow pools on the walkway. The area is eerily silent, except for the dripping of water. In front is a large, 2 story facility that looks to be in shambles. Broken windows, fallen boxes and a torn roof are easily visible. A tall swampy grass surrounds the rock formation it was built on. There are no lights on anywhere at the facility or on the landing pad, and no sign of anyone, except for a shadowy movement just beyond the furthest compound. A sign hangs on a post nearby that reads “Rago Eco-Research 2.” This seems to be the right coordinates that J-3PO gave, but it sure doesn’t look inviting.

Hello? Anybody there?

The group walks over to the facility, passing the speeder shed. Scratch marks and other scuff marks are visible everywhere, possibly from some sort of confrontation. It looks like there are even traces of what looks like blood in a few covered places. The smell of fresh rain is present in the air, along with a musty scent. Low rumbling of thunder from the overcast skies continue as they walk around.

Looking inside the shed, they noticed a couple speeders could fit in there to be used on the open swamp grass plain, but none are present. No fuel cells can be found out here to replace the damaged one in the ship. The PCs notice a ramp into the river for a boat, but no boat is seen. There is damage against the side of the shed, most likely from a speeder hitting it from a hasty getaway. The walls seems to be durable, but not permanent. Security cameras are on the outside of the shed and main building, but don’t seem to be on.

The group continues into the facility. They find a lab, cafeteria, living quarters and a communications center that has been badly damaged. Near the back of the building they find some offices, as well as a back door with stairs that go down to a lighted path that leads off into the distance. The group decided to open up the office, although Jash fails to pick the lock. VOMIX steps in with his fusion cutter and makes quick work of the door lock.

Inside they find a fairly average office space, but has a safe in the corner that looks inviting. VOMIX, once again, makes quick work of the safe door, using great care as not to set anything behind the door on fire. His skills pay off, and the door is opened. Inside, the PCs find a box with starship order manifests for X-Wings, A-Wings, B-Wings and Y-Wings. They all think this is quite odd to find in a place like this.

I Think I’ll Go For A Walk

After more searching, the group decides that the facility is abandoned, and they will have to make their way on foot to a second research facility that, hopefully, isn’t too far away. They do find some environmental suits to help deal with the rough environment they are sure to face. Sodium and Kiinon decide to stay behind, and they still haven’t seemed to work out their differences.

Stinging insects and undesirable smells permeate through the swamps as the group heads out to find some sign of help. The path from the back of the facility starts to fade into the swamp, as the beacon rods are spread out every few kilometers ahead. They walk all the way into the night, but luckily find a place to camp. It rains the entire night.

In the morning, a low hanging fog has covered the land. If it weren’t for the lighted poles that guide them along the path, they would have no idea where to go. They continue they trek, and come across some strange floating mushroom type plants that create a long pathway. Hoping to get out of the water a bit, the group try to hop onto them. Dredar seems to be the only one that is able to jump onto one, and VOMIX and Jash have no other choice but to continue in the marsh.

As the fog begins to lift mid morning, the PCs begin to hear voices, and start to see what looks to be the other facility. They have made it!

Rago Research 1

Upon arriving at the other research facility, groups of twi’leks, humans and duros come to the PCs aid, and help lift them up to the durosteal walkways. They had been watching them come through the morning mists hanging low to the ground. Some look at the group with amazement, while others are apprehensive to welcome complete strangers without know a bit more. The PCs are looking exhausted, smelling horrible and feel worse. But they are just relieved to be on dry, solid ground again! They wonder if the contact could be here, and if they have any spare fuel cells. Some ask the PCs “Why you are here? Did you walk the entire way? How did you make the trek on foot? Did you get our beacon signal? Are you here to help us? Who are you?”

The PCs keep to them selves a bit, not answering outright any of the questions that are posed to them. They do speak of Inun’emeh, but nothing of a delivery of any sort. One human with an unfortunate scar across the left side of his face, begins to stare at them very intently. He moves forward and invites them to follow him into the facility to dry off and recoup. As he moves away from the group with the PCs he leans close and ask them “Do you have the item?”

The PCs only respond with mentioning they are in need of fuel cells and don’t know what he means. By this time, they notice a couple other security officers following them. They aren’t sure about this guy, and decide to keep an extra eye on him.

Once in the facility, a group gathers around them, fixes them a meal and presents them with some dry blankets. One person, a female twi’lek introduces herself as Inun’emeh. Some of the people introduce themselves as Utri, a duros field agent, Cadan, a human speeder pilot and Ra’seca a twi’lek data analyst. All are still amazed that the PCs survived the other research facility and the trek on foot.

Once enough recovered, the group ask if they are able to speak with Inun’emeh in private. She complies and moves everyone out of the room. The PCs mention to they are in need of fuel cells and also have a delivery, and eventually show her the data card. A look of relief comes over her and she asks to see it. She pulls out a data pad, and inserts the card to view the contents. She then shows relief and a sense of urgency in her voice. The PCs can tell what they just gave her was important.

Inun’emeh offers them payment for the card delivery with funds back at the other facility, but seems hesitant for some reason. She knows whatever she shares next might add additional accountability to the group. She discloses that she is a member of the rebel alliance, and has another job they can do that will earn them more than this job. She offers rest for the night at this facility, and they can head back in the morning to secure the item for delivery.

The PCs accept the offer, and look forward to a little rest.

Session 1: First job together
From the fan-created adventure, One Step Ahead

Opening Crawl

True galactic freedom has vanished. The Empire and its enforcers stretch across thousands of systems with a mighty grip.

Staying relatively unaware from local authorities, a small group sets out to make their own path amidst the chaos.

Soon to receive a communication from an old friend, the band of misfits find themselves in a remote part of the galaxy, hoping for some good fortune…

300 credits

Jashton “Jash” Whitestar and new found bothan friend, Dredar Horne, has been visiting the well know casino “The Chance Cube” in the city of Freelonn, on the lawless planet of Ord Mantell.

During one of the games, a local thug, Kelge, was sure he was cheated out of a few hundred credits by Jash, and has decided to teach the PCs a lesson or two out side the casino, with the help of a few of his gang members. The PCs had other plans, and would like to stay among the living. A chase ensued out the casino and through the streets of Freelon.

As Jash and Dredar were looking behind to monitor the gang chasing them, they didn’t see the tall human named Sir Kiinon Loebund and his Twi’lek bodyguard Sodium Jer, and crashed into them in the streets. Jash and Dredar picked themselves up and continued running from the angry gang as Kiinon demanded retribution and an apology for the intrusion. The 2 PCs run until they find a junk yard and find themselves cornered. There are layers and piles of junk everywhere. Large, vehicles that once carried passengers all over the planet are now rusting away. Wires, gears, and other computer or mechanical elements are found everywhere.

Between the blaster bolts and sparks, they hear the street toughs call out, “I’m gettin’ back my 300 from ya, even if we have to take it from your lifeless body!” A look from Jash to Dredar speaks volumes. “I swear I didn’t cheat them out of 300 credits… it was only 100. What were the odds?” Another blaster bolt hits the shell of an old rusted who-knows-what, as the local thugs inch their way closer. They are beginning to regret stopping on Ord Mantell.

The PCs begin combat with Kelge and his group of 3 street thugs. They’ve wasted enough energy on the chase that they won’t back down without some kind of deadly retribution and enter in the junkyard shooting at anything that moves. They take a shot at Jash and score a hit as he hides behind junk piles. Dredar retaliates with his slugthrower rifle and takes one of the gang members out with an amazingly accurate shot. Jash yells to the group, “You’d better give up. I’ve got a whole lot of other men hiding in here with me, ready to take you all out!” The gang buys the bluff, and figures this is Kelge’s fight for 300 credits, not theirs. They turn and run out the junk yard.

Kelge is irritated to see his thugs take off, and shouts obscenities at them and promises to take care of them later. He continues stumbling towards the PCs, and is now apparent that he’s had one too many Corrilian ale shots.

Without warning, a blaster bolt hits Kelge from the back, causing him to stagger even more, as he turns around to return fire. Kiinon and Sodium have caught up to the group, with the human still going on about the incident in the street. Kelge returns fire at the twi’lek, and scores a massive hit to the mercenary. Jash takes the opportunity to fire at the thug, and says “I’ve had enough of this…” He stands up, begins walking down the open junkyard path, firing at the klatooinian and the hanging junk pile near him. Kelge falls dead as the blaster bolts hit and the junk pile topples onto him.

Kiinon, uninterested in the fatal blaster fire and toppled rubbish, continues his verbal tirade at the PCs, while Sodium stands behind him, rolling his eyes and thinking, “Is the money REALLY worth this?” As the PCs ignore the verbal abuse, the see what looks to be a decent looking LOM droid poking out from where the toppled junk came from. They see a flicker of power in it’s eyes and figure it might be useful and grab it. No one seems to stop them, so they call it theirs. Dredar pulls Kelge out of the from under the junk and decides to take his blaster and vibroknife.

Message from Oren Brenko

Jash begins to receive a communication through his comlink, and discovers a voice he hadn’t heard for a while. “Good friend! It’s me Oran Brenko! I know I know, it’s been far too long. Look, I have a solid ‘I owe you one’ if you can help me out with something. I can’t say much else over the com, but I will say there will be payment enough for you and your crew. Meet me at the Five Rings, and we can talk more. Please hurry, friend!”

Upon hearing the message, Kiinon seems to change his tune a little as he hears the prospect of money to be earned. He forgives the altercation and accepts the incident as nothing more than dumb luck and bad coordination on Jash and Dredar. “You look quite tall for a bothan, and you sir look like you are in need of a leader and a ship. I will offer my services and my ship, and lead this rabble.” All the PCs roll their eyes, but realize they are in need of a ship. Reluctantly, they agree and follow Kiinon to a near-by landing bay.

As the PCs enter the landing bay, they behold a slightly run down YT-1300 freighter. “I just acquired this ship, and have yet to name it. Any ideas?” Dredar thinks of the good fortune it may bring and proposes “Wanderer’s Fortune.” Everybody agrees to the name. Kiinon fiddles with the loading ramp controls for a moment and the ramp opens. Dredar takes to the pilot seat, while Jash and Sodium drag the LOM droid into the cargo hold for the time being. Kiinon walks around the ship, poking his head in the rooms and opening up cupboards and panels. Jash looks at the other PCs and mutters, “Are we SURE this is his ship?” Kiinon overhears the subtle doubt and forcefully assures them that this is his ship, but demands that they get on their way. Quickly.

Dredar enters the coordinates to the Five Rings Space Station orbiting around Formax into the astrogation computer and the group blast off into hyperspace.

Arriving at Fornax

As the crew of the Wanderer’s Fortune jump out of hyperspace, a glorious vision appears; the planet Fornax and is brilliant rings of fire. Holovids can’t do it justice when they attempt to capture the majesty of this natural wonder of the galaxy. Tour freighters thrill their passengers by weaving in and out of the 5 rings that surround the planet. Hanging above the rings is a bustling, tourist space station, ships coming and going, giving all who visit a front row view of the cosmic display. Jash’s friend, Oran Brenko, is probably waiting inside.

As the PCs begin their approach, a lovely, female voice signals for communication, and invites them to come aboard the station. “Welcome to the Five Rings of Fornax Scenic Station. Are you looking for docking instructions today?” Dredar responds affirmatively, and is given instructions to pilot the craft to docking bay 19B. Dredar tries to fly the freighter, but finds the control response a little off. The female docking technician signals to them again. “I’m sorry, it looks like you are having problems piloting in. Please take your hands off the controls and we’ll be happy to bring you in by tractor beam.” The technician highlights over the comm the tourist destination points in the station, like the first-class window booths, fine dinning, gift shops and featured entertainment. The PCs are brought into the docking bay, and land without incident.

Now safely in the docking bay, they exit the Wanderer’s Fortune and approach the door to the space station. A computer screen lights up and welcome’s them to the station, and requests the payment of 100 credits to enter. The PCs, knowing they have little money, look at the possibility of slicing the computer to bypass the payment. After they realize it might be too difficult to attempt, they look at Kiinon, as he has mentioned a few times about the wealth his family has. He agrees that his family is quite wealthy, and excuses himself back into the ship for a moment. The group hears clanks and clatters, with Kiinon emerging after a few minutes. “Ah, yes. Hear you go. 20 credits.” The other PCs sigh and begin dividing up the rest of the 100 credits with Sodium putting in the most at 50 credits.

Finding Oran

As the doors open, delicious aromas fill the air from the restaurants of The Five Rings Station, the most luxurious and popular place this side of the galaxy. The hallways are lined with exotic plants, bustling merchants with their carts and every few meters are highly detailed holo-fountains bursting with light and flare. Gift shops line the wall as you walk out into the hallway, noticing the many trinkets that will surely be placed on a shelf somewhere to collect dust. Hallways criss-cross throughout the circular station, forming the most efficient route to anywhere, with large chandeliers hanging from the raised ceilings. Beautiful, high-tempered window rooms follow the outside curve of the station, giving those spectators a near floor to ceiling view of the amazing rings of fire.

But as the PCs enter a small alarm goes off saying, “Please leave all weapons in the docking bay. Weapons are prohibited inside the station.” Jash, Sodium and Dredar try to hide smaller weapons with them, but are unable to conceal them sufficiently. Dredar, however, is able to drop a blaster just outside the door behind some exotic plant, just in case.

Gift shops, restaurants and private rooms are luxuriously decorated. Jash opens up a comlink communication and finds Oran in a private window booth over looking the fire rings. Sodium and Dredar hang back in the hallway, keeping a watchful eye. Kiinon seems to wandering off into the gift shop, and Sodium over hears him saying, “Do you know who I am? I am Sir Kiinon…”

Oran invites Jash down and admits he is pleased to see him. He asks Jash about the group he is with and wonders if they can be trusted. Jash does his best to convince him that they are, although he secretly has doubts of his own. Jash asks about what kind of job Oran has for them, which Oran replies, “I need you to deliver something near the boarder of wild space, to a contact on the planet Rago. I cannot stress to you enough the importance of keeping this item safe, and out of Imperial hands. For security measures, I’ve hidden the item in the gift shop where you came in. Ask the cashier for “Something extra special to give my little girl back home.” She will recognize the sign, and give you the item. Time is a luxury we don’t have, and the delivery of this can’t be delayed any more. For added security, my droid J-3PO will send you the coordinates for Rago once you have left this station.”

“Who do we need to give this to?” wonders Jash. Oran says that the contact’s name is Inun’emeh. He also advises the PCs to deliver the item in private, away from peering eyes, and only to her. She will be expecting the delivery. Jash continues, “How much will we get paid?” Oran confesses that the job has a pretty small payment of only $1,000, but he also mentions that he was told another job could be given to the crew upon successful completion that may be more lucrative.

Jash pauses for a moment, then looks at Oran. “Why do we need to avoid the Imperials? That might make this delivery a bit more than 1,000 credits.” Oran mentions that the Imperials tend to want to get their hands into anything these days, and privacy is become more and more scarce. “If you want to get paid more, you’ll have to negotiate that with Inun’emeh,” he confesses.

Jash feels like he’s got all the information he needed, and Oran tells J-3PO to prep his ship and be ready to send the coordinates to the PCs the moment they have left the dock. Jash gets up to make his way to the gift shop, when he and Dredar notice some kind of noise down the hallway. Dredar is able to sneak closer, as people are starting to run down the hall now. As he inches closer he sees what looks to be white uniforms. He overhears one of them say, “Up against the wall for inspection!”

Jash tries to get to the gift shop quickly, but get’s bogged down with the hordes of people that seem to be making their way down the hall. Dredar catches back up with Jash, and Sodium sees the direction they are heading and follows suit.

Suddenly, blaster fire becomes easily recognizable and the PCs hear what sounds like screaming coming from somewhere on this level. Frightened patrons begin running by frantically. As the PCs look down the hallway, they glimpse two large imperial Star Destroyers jump into the system, just beyond the planet. Waves of TIE fighters start to swarm around outside the station, while passenger ships are corralled, prohibiting them to escape. Oran catches up to the group, looks at Jash with horror written on his face, and whispers “Get out of here!”


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